Author Archives: eachadmin

Social Media as Learning Platform

Presenters:

Maxim Fishman, Director of Global Customer Education
Vend

Maxim Fishman has worked in all aspects of elearning for over 15 years. He has developed learning solutions and educational strategy for the automotive, pharmaceutical, healthcare, and retail sectors. He is currently the Director of Global Customer Education at the cloud based Point-Of-Sale company: Vend.

Session Description:

In the popular mindset, social media is seen as a means of communicating personal information and subjects of interest to a wider community. However, what if this easy to access media is used to convey learning content in place of more expensive Learning Management Systems. This presentation explores the effectiveness of distributing content via YouTube or other social media broadcasting tool as the best means of meeting the educational requirements of your organization. This approach requires organizational agility, a desire for rapid change, and a solid understanding of the learning requirements of your audience. This session will cover the benefits and risks of thinking outside of the conventional mould.

In this session you will learn:

  • the limitations of a conventional LMS
  • the importance of assessing the learning style of your audience
  • the advantages of social media as knowledge broadcast tool
  • the challenges of using social media
  • the importance of establishing your corporate learning objectives.

Audience Level:

Intermediate

Needs Assessment: Do Something—Anything!

Presenters:

Dawn J Mahoney, Team Care and Talent Development Specialist
Learning in the White Space LLC

Dawn is a thinker of many thoughts, who is never afraid to ask, Why? Why not? Who said so? Learning and development isn’t just what she does, it is who she is!

Session Description:

As instructional designers and developers, we live in a “rapid” world. We are constantly challenged to do more with less and deliver as quickly as possible. This pace has morphed standard practices and caused in some cases results in leaving steps out of the design and development process. Often, doing needs assessment and the analysis are the first to go, “because we just don’t have the resources”. Attending this session will transform this thinking from it being a waste of resources to a vital aspect of developing better learning strategy.

Let’s not just take orders. Let’s provide useful and meaningful training that can be immediately applied.

In this session you will learn:

  • What needs assessment is, is not, and what it is intended to do
  • The difference between analysis and assessment
  • How to craft better questions
  • Explore ways of uncovering and gathering the needs

Audience Level:

Novice, Intermediate, Advanced

Adobe Illustrator and Photoshop for eLearning Professionals: Up Your Game in 45 Minutes or Less

Presenters:

Kristian Chartier, eLearning Designer
BlueCat Networks

Kristian has been working in eLearning for almost 10 years. He spends his days trying to make learning about internet security fun.

Session Description:

Adobe products can be very intimidating for new users. This session will introduce participants to simple tricks that anyone can use to easily improve the visual design of their courses, create icons, titles, recolour images, and other simple tricks.

In this session you will learn:

  • how to use Image Trace
  • how to convert any image into an icon
  • how to recolour images In this session,
  • how to create banners for your courses

Audience Level:

Novice, Intermediate

Technologies Discussed:

Articulate Storyline, PowerPoint, Adobe Illustrator, Adobe Photoshop

Five key steps to create an award-winning site using digital storytelling

Presenters:

Nishan Joomun, VP Technology and Development
KnowledgeOne Inc

Nishan Joomun currently serves as a vice president of technology and development at KnowledgeOne. He is in charge of all the IT development strategies and shaping the company’s road map for new solutions, platforms, and tools that will help and support the business growth. Nishan graduated from Cambridge University, and his strength lies both in programming and UX/UI with a special focus in rich Internet applications (RIA) and new media. His works have been honored at the Canadian Digi Awards and the Canadian Network for Innovation in Education.

Session Description:

ELearning has long been viewed as click-and-read courses. Often referred as linear and boring page-turners because the information are just dumped with little focus on how the learner can really engage with the content. Designing game-like experiences will transport your learners on a sensory voyage and make eLearning courses more immersive. Such techniques will require them to demonstrate knowledge in order to achieve something which creates immediate motivation to learn

The session will demonstrate how Concordia University has used gamification and storytelling techniques to produce an award-winning site. This case study will go over the steps that the production team has taken to achieve a unique course where the learners were engaged and motivated as they were rewarded by badges that would unveiled chapters of the story. The unique game mechanics, technologies used and implementation process will be shared with the attendees so they can adopt the same approach. Analytics reports will show how performance of the learners increases with the system that was put in place.

In this session you will learn:

  • The 5 steps to integrate storytelling in an online course
  • How to engage your learners with real-time feedback
  • How we have worked with a Ubisoft, one of the leader in the game design, to create a unique experience in elearning
  • How to involve the SMEs in the storyboarding process
  • How to create a good UX that will incorporate storytelling elements learn how to maximize and extend the possibilities of rapid authoring tools like Storyline in gamification

Audience Level:

Novice, Intermediate, Advanced

Technologies Discussed:

Responsive design for multi-plaform deliveries – Storyboarding tools and concept map – XAPI and tracking – Adobe Captivate and iSpring – HTML5 and CSS

Virtual Reality Dementia Simulation: Developing Proof of Concept

Presenters:

Lisa Sokoloff, Manager – Training & Simulation,
Baycrest Health Sciences

A registered speech-language pathologist, Lisa is Manager, Training & Simulation at Baycrest’s Centre for Education and Knowledge Exchange in Aging. She received her undergraduate degree at Western and her Master of Science from the University of Wisconsin-Madison. Lisa has worked as a Speech-Language Pathologist with adult and geriatric clients since 1989. She has published and presented internationally in the areas of speech pathology, swallowing disorders and education. Lisa has Lecturer status in the Department of Speech Pathology, Faculty of Medicine, University of Toronto and also teaches at Humber College in the OTA/PTA program.

Terry Myers
Digital Generals

Terry Myers is a Digital Producer with a degree in The History of Science and Technology from The University of King’s College which set him on a path at the forefront of technology and interactive media over the last decade. He has worked with top brands from around the world on media projects, commercials (McDonald’s, Coke, Irving) and video game titles such as FIFA, NBA LIVE, and NHL with Electronic Arts.  Terry has been involved in film, trans-media, software and television projects in a wide array of roles. Some titles include “Meet The Coywolf” with CBC’s The Nature of Things, the award winning documentary “Chinee Girl”, the primetime CBC series “Hello Goodbye” and numerous other projects screened around the world.  Terry has designed and manufactured several custom 360 camera arrays while working on VR projects and for research purposes. His research with multi directional audio, video-grammetry, transmorphic reality and VR narrative storytelling for the last 3 years provide the base for The Digital Generals team to continue pushing the boundaries of virtual reality technology.  Terry and the Digital Generals are currently working alongside Baycrest Health Sciences to explore the potential VR has to promote empathy in people caring for those with symptoms of dementia. Terry has the knowledge to help guide projects through the complicated and emerging technological landscape of virtual reality.

Session Description:

Working with or caring for persons with dementia can be very challenging due to behavioural and psychological symptoms of dementia (BPSD). These behaviours, which include physical and verbal aggression, increase burden and directly affect quality of life for clients and caregivers.

Most education for healthcare providers focuses on increasing knowledge about dementia through traditional didactic methods. In contrast, VR simulation is a form of experiential learning that immerses learners in “real life” virtual environments that tap sensory dimensions.

In this session we will describe a collaboration between a Health Sciences Centre and a Virtual Reality Content and Technology Studio to develop a proof of concept for an immersive experiential learning experience. We will describe the steps taken to develop the VR simulations and our unique vision of filming the VR simulations from dual points of view – both that of the person with dementia and that of the caregiver. We will present some evaluation findings with respect to both the content and the software.

In this session you will learn:

  • To identify the benefits of using VR for healthcare educational simulation
  • To identify the challenges of using VR for healthcare educational simulation
  • How to find the intersection between educational methodology and new technology
  • How to collaborate and leverage the skills of each partner (healthcare and tech)

Audience Level:

Novice

Technologies Discussed:

Virtual reality with 360 degree video; hardware and software

The Book Face: Engaging multigenerational learners on an unsanctioned social media platform

Presenters:

Janny Proba, Education & Development Clinician
Hamilton Health Sciences

Janny Proba is an Education Clinician for Clinical Practice and Education at Hamilton Health Sciences in Hamilton, ON. She graduated from McMaster University in 2005 and is currently working on completing her Master in Education from Brock University. Her work focuses on providing support for ongoing professional development of all staff employed at the hospitals, plus mentoring staff and students while facilitating learning opportunities. Her portfolio includes the adult solid tumour malignancy population, gastroenterology, endoscopy units and digestive diseases. She is also a distance educator for the oncology stream at Mohawk College and is a facilitator for the provincially standardized chemotherapy & biotherapy course and the Education in Palliative End-of-Life Care in Oncology curriculum through the deSouza Institute in Toronto, ON.

Session Description:

An unsanctioned social media page was created for the staff in the oncology area. It initially had a few followers and spread organically through word-of-mouth and from activity on newsfeeds. There were challenges around engagement from older staff, as they were more likely to use these platforms to stay connected to friends and family. Younger staff were more likely to participate in questions, critiques and sharing within a respectful environment. The page celebrates staff, posts practice reminders, shares interesting articles or trends in the field and serves as a communication tool between the educator and learners. Although not formally advertised, the organization’s Public Relations department discovered its existence and set out on a formal review of the page with the senior leadership team.

This presentation will serve to highlight the challenges and to celebrate the successes, as well as to provide recommendations for those interested in navigating these difficult waters.

In this session you will learn:

  • How to address the needs of multi-generational learners
  • The importance of including key stakeholders to support its existence despite opposition
  • How to decide which content to post and share
  • Engaging learners through different mediums

Audience Level:

Novice

Technologies Discussed:

Facebook

You Want it, When? Lessons Learned from Short-notice Learning Projects

Presenters:

Mark Sheppard

Mark Sheppard is a seasoned L&D practitioner, speaker, and recovering blogger who believes in the power of innovation and challenging expectations. He is also a shameless educational technology geek and a social-learning evangelist with extensive private and public sector L&D experience varying from military to healthcare. Mark holds a Certificate in Adult Training and Development from OISE, a Certificate in Human Resources Management from Seneca College, and a Masters Degree in Learning & Technology from Royal Roads University.

Session Description:

Success stories are great, but it’s the projects that don’t go quite as planned are the ones we hear about all-too-infrequently, but they are the ones we should be hearing more about. Let’s face it, we’ve all been there before; someone “needs some learning done” and they need it yesterday. It’s almost never pretty, and we all swear we will never let it happen to us again. Right? This is one of those stories. While working on assignment for the Royal Canadian Air Force, Mark had one of these short-notice projects thrust at him, and the story of the frustrations, surprise wins, and unintended consequences is worth the re-telling.

In this session you will learn:

  • the unintended outcomes of short-notice projects
  • how to determine “what’s possible”
  • mitigation strategies and valid counter-arguments
  • unexpected wins that result from projects like these

Audience Level:

Novice, Intermediate, Advanced

Using Mobile Devices to Create Design Assets

Presenters:

Bianca Woods, Senior Manager of Programming
The eLearning Guild

Bianca Woods is Senior Manager, Programming, for The eLearning Guild and well as the founder of Clever Raptor, an L&D design studio. With degrees in both art education and education media design and technology, she has a substantial amount of interest in demystifying design and technology for others. Bianca loves designing course content and media, test driving new learning technology, and passionately arguing for the abolishment of Comic Sans. When she’s not doing instructional design you can often find her obsessing about new tech, live tweeting industry events, and searching for the perfect cupcake. If these things sound interesting to you, you should probably follow her Twitter feed @eGeeking.

Session Description:

Including media in the training you create can be a fantastic way to make your content easier to understand and remember. But you don’t always have the time and budget to hire someone to create these design assets for you, and sometimes stock media just won’t cut it. There is another option, however: creating media yourself. And you likely already have two tools that can help you out—your smartphone and tablet. By knowing more about the apps and tools that can help you create some of the media needed, and by using a device you already own, you can be more efficient and keep project budgets down.

In this session, you’ll explore apps that can help you build animated videos in under an hour, create comics without needing to draw, quickly record your own podcasts, and make people who think they can’t draw look like competent artists. You’ll also learn about the physical tools that can push your mobile devices even further.

In this session you will learn:

  • How to recognize situations where media created in an app can work for a project
  • About apps you can use to easily create images, videos, audio recordings, and more
  • About basic media design skills you’ll want to develop to push these apps even further
  • About physical tools, such as styluses and stand clips, that can help improve the content you create on mobile devices

Audience Level:

Novice, Intermediate

Technology Discussed:

iOS and Android apps such as Adobe Spark Video, Comic Life, Instagram, Retype, and Paper – as well as physical tools that can be used with these apps, such as the Jot Pro and the Pencil by FiftyThree.

Creating Story Driven Content in Articulate Storyline 2

Presenters:

Karen Spiers, Anh Iam,  Connor McKinnon
Seneca College, Centre for Flexible Learing

Karen Spiers, BA, MA Ed. is the Manager of the Centre for Flexible Learning at Seneca College. Karen oversees the development of all online courses ensuring high quality, interactive and engaging courses at the certificate, diploma and degree levels.

Anh Lam B.Sc, is the Project Lead Developer at the Centre for Flexible Learning at Seneca College. She has a passion for design and technology which led to her current role, overseeing the development of both academic and corporate projects.

Connor McKinnon is the Lead Developer – Technical at the Centre for Flexible Learning at Seneca College. His enthusiasm for accessibility and educational technology are highly valuable in fostering learner engagement through eLearning.

Session Description:

Creating active learning opportunities in online courses allows students to engage directly with content rather than be passive consumers of it resulting in a more meaningful online learning experience.

This informative 45-minute session will explore how to create engaging story driven content by storyboarding, and use non-linear navigation to engage learners. The session will demonstrate these techniques and highlight some best practices for student-centered design. These best practices include minimizing unnecessary interactions, drawing attention to key elements, creating unity over uniformity, and providing adaptive feedback and support.

These techniques produce self-driven learning and simulated scenarios.

Topics include:
– Storyboarding
– Non-linear navigation in AS
– Creating meaningful cases/scenarios
– Creating simulations in AS

Experience and knowledge about Articulate Storyline 2 is not required for this session.

In this session you will learn:

  • Design meaningful interactions
  • Storyboard cases and scenarios
  • Use of non-linear navigation
  • Create active learning opportunities using Articulate Storyline 2

Audience Level:

Novice, Intermediate, Advanced

Technology Discussed:

Articulate Storyline 2 – Browser capable of viewing HTML, HTML5, SWF formats

Share Your Work at the eACH Conference, Registration Now Open

(Feb 21) In This Issue….
 

  • Call for Show and Share presenters
  • Get in on Registration Early Bird pricing

Our annual 2-day conference plays a vital part in the continued growth of eACH. Day 1 is comprised of half or full day skills workshops. Day 2 hosts the concurrent sessions, vendor expo and the popular Show-and-Share event.

Our ultimate goal is to reach out to all eLearning designers and administrators so that we can learn and collaborate together.

Join us this June 15th & 16th

Call for Show and Share Presenters

Show off your latest courses, micro-modules, videos and apps to your fellow eACH attendees. Your submission should be an innovative solution to a common eLearning challenge. Share why the eLearning project was needed in your organization and how you met that need through either instructional design, tools, technologies, or processes.

Registration is Open

Early Bird Pricing Ends MAY 1, 2017

Agenda and Workshops offered will be released mid-March.

  • EARLY BIRDeACH Conference ONLY Friday June 16th  $185
  • EARLY BIRD Workshop ONLY – Thursday June 15th $225
  • EARLY BIRD eACH Conference + Workshop  $385 

After May 1, 2017

  • eACH Conference ONLY Friday June 16th $200
  • Workshop ONLY – Thursday June 15th $275
  • eACH Conference + Workshop #1 TBD $425

Stay up to date on all that’s happening at eACH:
To get the latest updates, follow us on Twitter using the hashtag #eACHConf or visit our webpage at http://eachconference.ca/.

Twitter Facebook LinkedIn

We look forward to connecting with you before and during this year’s conference.

Sincerely,
eACH Conference Committee