This is a BYOD (Bring Your Own Device) workshop.
Learners will need to bring their own laptop with a copy of Storyline installed (SL360, SL2, or Captivate can be used)
Let’s face it, learners are busy, distracted, and struggle to retain information presented through training initiatives. In fact, we know retention rates are an abysmal 10-15% based on the Ebbinghaus forgetting curve. Businesses & instructional designers are equally pressed for resources to produce learning that delivers effective outcomes.
What’s the good news? Audiences can be primed for success. We can leverage neuroscience and seven fundamental game mechanics to combat the forgetting curve! The neurochemical dopamine is linked to confidence, memory, focus, rewards and learning. In this session, you will learn how to apply seven simple techniques in your eLearning projects to naturally boost your learners’ dopamine and enable them to learn more effectively. Give your learners a turbo boost!
Intermediate+ learning & performance designers.
A basic understanding of computing concepts and of instructional design is helpful.
In this session, you will learn:
- How to apply 7 key game mechanics to your projects
- How to increase learning retention and engagement
- How to improve learner confidence and accuracy in applying learned information
- How stimuli travel through the brain, are processed and stored in memory
Learners will need to bring their own laptop with a copy of Storyline 360 or 2 installed. A complimentary 30-day trial version of SL2 can be downloaded and installed prior to the course here: SL2 https://articulate.com/p/downloads or SL360 https://articulate.com/360
Should you download the trial version, we recommend that you install no more than one or two days prior to the session. This will allow you some practice time after the workshop. Additional questions regarding installing/running Storyline may be directed to the presenter.
Program Manager, eLearning Design
Hosptial for Sick Children
Toronto, Ontario, Canada
Passionate about technology, design, and education. With over 15 years of experience interaction design, I aim to help SickKids educators to achieve and promote new degrees of learning by instructing them on best practices in eLearning design. My goal is to promote interaction design as a craft which can maximize impact on individual, team, and business performance.
“Leverage design to make things easy to use and easy to understand”